JeZxLee's "Pixel Artist™3" (:It's Not Tetris®:) |
JeZ-l-Lee
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JeZxLee's "Pixel Artist™3" (:It's Not Tetris®...
Hi, So people say we should make something new and unique. My team and I are about done with our current game project... I have decided to make a sequel to our C++/SDL1/OpentGL game "Pixel Artistâ„¢". This will be version 3 and it will be cross-platform with a primary target of Google Android smartphones/tablets. We plan two versions on Google Play: one limited free version and one full featured paid version. Development should start by August 2016. We have had our "CPlusPlus" 2-dimensional Android game engine in the wild for a few weeks and it is operating 100%. So that's the plan... We were hoping some people here could play current version 2 and provide feedback? You can download "Pixel Artistâ„¢2: Attack Of The Evil Polygons" at below URL link: http://16bitsoft.com/files-V2a/PA2-WinLinux-Beta1.zip (it's 100% cross-platform - Windows/Linux) Here are screenshots of version 2: Please post suggestions for upcoming version 3 in this forum thread. Porting of C++/SDL1/OpenGL engine to Android engine would take a few weeks. This game should work well with touch-only devices. Thanks! NOTE: You can press [Shift]+[D] on title screen to enable DEBUG mode with level skipping for testing/evaluation. (also can when in DEBUG mode you can press [Shift]+[C] to clear high scores when in high scores screen) |
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actsl
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It's great. Evil polygons are really terrible, make sure there are not any when going outside the house.
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JeZxLee's "Pixel Artistâ„¢3" (:It's Not Tetris |
Rainer Deyke
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On 30.06.2016 12:57, JeZ-l-Lee wrote:
I played up to level 5, at which point the game became too difficult for me and I died. I don't want to replay the first four levels for another attempt at level 5. Especially not on a phone, where I may have to stop playing before even reaching level 5. Maybe the game needs a "restart from last level" feature? If you're worried about replayability, just add more levels. The "How to Play" was less than helpful. It took me a while to figure out how the game actually works. Also, do the "z" and "x" buttons actually do anything? They're highlighted on the "How to Play" screen, but I haven't noticed any effect pressing them during the game, so I just ignored them. Also on the "How to Play", the border of the keyboard is messy and ugly. If you're going to use a photo, try alpha-blending the border with the background. -- Rainer Deyke _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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