SDL_BlitSurface passed a null surface |
Peter87
|
SDL_BlitSurface will not automatically create a surface or anything. You'll have to create the surface you want to blit to before calling SDL_BlitSurface.
You should probably use the SDL_CreateRGBSurface to create the surface.
|
|||||||||||||
|
richardm
|
Great. That worked perfectly. I created a surface the exact size needed then saved the surface to an bmp file.
|
|||||||||||
|