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render() not being called
tanis


Joined: 01 Oct 2015
Posts: 8
I'm new to SDL and I'm trying to get it working on the Apple TV as it's very similar to iOS. I've been following the other topic and I've got to a point where it runs on the device but the screen is grey. I noticed that if I put a breakpoint in the render() function of any of the demos, it's not being called (I added a printf as well to stay safe and see if anything happened in the console).
How can I find out why render() is not being called. I suppose it might be a problem with the OpenGLES device but maybe you can point me in the right direction. Thanks!