The SDL forums have moved to discourse.libsdl.org.
This is just a read-only archive of the previous forums, to keep old links working.


SDL Forum Index
SDL
Simple Directmedia Layer Forums
Thoughts on my github?
shinn497


Joined: 26 Jan 2014
Posts: 14
Hello !

I just wanted to post my code since I recently figured out how to get GitHub to work. It is for my game Araka!

It is a Sci-Fi Action adventure. You can check it out on tigsource and it also has links to the fb/twitter from there.

Here are the links:
http://forums.tigsource.com/index.php?topic=46463.0
https://github.com/neozero497/ArakaDev

I'm currently focosing on the AI. Then I'm going to add in some things like all of the level collisions, and a better way of loading levels. One thing I haven't really cracked is a good way to "tile" the levels given that SDL2's maximum texture size is ~2000 X 2000. I'm trying to figure out a way of just loading part of a .png file. Any advice for that?

I'm planning a big factor soon. On the agenda are reorganizing/commenting the code,splitting the source, adding in time indepeandant rendering. Using more of the standard contatiner classes, implementing dynamic memory, and optimizing. I also need to make the code scalable so I can add in more enemies and give more contextual things to the level. So much to do.
Naith


Joined: 03 Jul 2014
Posts: 158
Hi.

You really need to split up your Jilltest.cpp in multiple source files. As of now you have the complete code in one big source file which is a pain to read through and it's hard to give an opinion on the code. I read through half of it and then got tired and closed it.

Fix that and then I can try helping you with the tiles and such that you have/had issues with.