Empty window on SDL2 for iOS? |
Joshua Granick
Guest
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Hi everyone,
We're using SDL2 for Windows, Mac and Linux with great success. I recently got SDL2 for Android working as well, but when I added SDL2 for iOS support, I get a window with a size of 0 x 0, and nothing appears to render. I do not get an error with GL calls, but I do eventually see that the application exits with no error or message. Has anyone seen this before? You can see the code we're using here, here and here: https://github.com/openfl/lime/blob/master/project/src/backend/sdl/SDLApplication.cpp https://github.com/openfl/lime/blob/master/project/src/backend/sdl/SDLRenderer.cpp https://github.com/openfl/lime/blob/master/project/src/backend/sdl/SDLWindow.cpp Thanks! _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Empty window on SDL2 for iOS? |
Joshua Granick
Guest
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Hi again,
I was using "main" instead of "SDL_main", simple as that On Sat, 21 Mar 2015 16:05:19 -0700, Joshua Granick wrote:
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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