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[SDL2]-Scale Entire Window By Two? 320x240->640x480 | ![]() |
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[SDL2]-Scale Entire Window By Two? 320x240->640x480 | ![]() |
David Olofson
Guest
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I think you want SDL_RenderSetScale().
That said, having done a bit of pixel art through the years, I'm not sure fewer pixels actually make things easier. Fewer pixels indeed - but it gets more critical how they're used. ;-) On Mon, Feb 23, 2015 at 4:32 AM, JeZ-l-Lee wrote:
-- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: [SDL2]-Scale Entire Window By Two? 320x240->640x480 | ![]() |
JeZ-l-Lee
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Yes, the "SDL_RenderSetScale()" should work well for my needs. Thank you for the info! Not sure what my next SDL2 project will be, but am kind of tired of puzzle games ![]() |
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