How can I use SDL2 within existing iOS UIWindow or UIView |
blackart
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mac os x 10.10, ios 8.1, xcode 6.1, SDL2 2.0.3
I have build libSDL2.a successed, SDL Demo successed too. the WindowId hack for SDL1.3 did not work now. can you help me? Please! -- View this message in context: http://sdl.5483.n7.nabble.com/How-can-I-use-SDL2-within-existing-iOS-UIWindow-or-UIView-tp43663.html Sent from the SDL mailing list archive at Nabble.com. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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DLudwig
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Judging from SDL's current iOS code, it doesn't appear to be supported. SDL_CreateWindowFrom on iOS, say in conjunction with iOS GLKView instances, could make for an interesting feature, IMO. I'm not sure how others feel about that though. -- David L. |
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How can I use SDL2 within existing iOS UIWindow or UIView |
Eric Wing
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On 4/6/15, DLudwig wrote:
I agree. I actually have a lot to say about this, but keep getting sidetracked. I have an experimental repo that is starting to look at this, but has been sidelined for months. Been meaning to follow up on Ryan's thread about SDL/GUI integration because I believe they are directly related. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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