Yet another SDL2 based game in the play store |
Martin Gerhardy
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Hi,
I've released yet another game in the google play store. Just an experiment what is possible with the codebase of my first game (CaveExpress) https://play.google.com/store/apps/details?id=org.cavepacker If you like it, please rate it - and as always - the code is on github at: https://github.com/mgerhardy/caveexpress (yes, same repository as CaveExpress) I hope the code can serve someone as example for SDL2 based games - and don't hesistate to report silly coding errors if you stumple upon them. I'm currently only providing android binaries (via appstore) but it works on windows, linux, macos, nacl (tested) and theretically on ios. Have fun and a lot of puzzle hours with it. Regards Martin _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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compile from windows on android |
zellJunior
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Hi, can you help me to compile my game for android. I was trying to do this under eclipse, tutorial from http://www.dinomage.com/2013/01/howto-sdl-on-android/
it gives me error that egl/eglplatform.h not found. Some time ago, I don't remember how, but I managed to get rid of this error, but when I run app in the emulator, it crashed. can you guide with some steps, or if you need more info about what I did I can write it. |
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ruler501
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You need to specify a platform target in Application.mk
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Yet another SDL2 based game in the play store |
M. Gerhardy
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Sorry. I dont understand. Do you have problems compiling or running the game. Application.mk is autogenerated by the Makefile.
Martin Am 15.08.2014 18:07 schrieb "ruler501":
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zellJunior
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thank ruler501, it helped, but when I open my compiled project in eclipse, I have some errors in SDLActvity.java.
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RE: Yet another SDL2 based game in the play store |
ruler501
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I don't use Eclipse so I can't help there. I just use cli and Code::Blocks |
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