Working on generic 2D game engine if anyone's interested |
Re: Working on generic 2D game engine if anyone's interested |
Limanima
|
I'm working on my engine also, current features: -2D sprites (3D objects are possible, but not implemented at this stage) -Scene management -Resource management -Audio management -Hierarchical scene controls (similar to WinForms), buttons, sprites, labels, panels, timers -Proprietary scripting language -Remote debugger -Ads support (google adworks) on both iOS/Android -Leaderboards support (iOS->Game Center, Android->Google Play) -Basic Box2D integration -Currently supported platforms: Windows, iOS and Android. Possibly Windows Phone I'm using SDL, SDL_Mixer, SDL_Net and SDL_Image. I have a game fully developed that I will release soon. There's still some things to tweak and I still have to add sound. When the game is released (in less then 2 months I hope), I will have a website that will have information about this engine and the game itself (and a few other projects of mine). |
|||||||||||||
|