render target does not work if window is hidden |
Sanette
Guest
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Hi
I've noticed the following: on startup, I need to create a background texture by creating a texture with "target" flag, and "renderCopy" an image onto it. First scenario: 1. the window+renderer is created with window flag "hidden" 2. the background texture is created 3. the window is shown 4. the background texture is copied to the renderer ===> it doesn't work: it does as if the whole background texture is 0 (black and transparent) Second scenario: idem but there is no "hidden" flag ===> it works as expected Question: it is intended behaviour or a bug ? Happy coding S. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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