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Implementing Vulkan support

Joined: 06 Nov 2015
Posts: 2
I'm thinking of implementing Vulkan support in SDL, by copying Tizan's API. What do I need to do to submit a patch and should I use a different API? Also, some versions of Vulkan (eg. NVIDIA 364.16) don't support XLib, only XCB, so I was going to use libX11-xcb if the xlib extension is not supported. I'm planning on implementing this for X11, Windows, and Android, however I don't currently have a way to test the Android version.