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Wierd shifted colors and unsatisfactory GL_Context
EternalLands


Joined: 01 Dec 2016
Posts: 16
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How does your code look like? How about alpha? Did you try to change the stencil or depth to fewer bits? Even in a RGB444 mode, the colors shouldn't look like that. I mean, no red instead of green.
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Wierd shifted colors and unsatisfactory GL_Context
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