Different texture rendering on the screen |
TheOmegaFire
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Well, I managed to fix the problem. Just for future reference, I had certain problem with an Entity assignment and with it, some problems with the SDL_Texture pointer. However, I'm still confused as to why the image being rendered into the screen was texture1, instead of just a mess of pixels or something like that. I'd appreciate some insight as to why that particular outcome would happen, but the main problem is otherwise solved. Thanks in advance guys
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