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SDL_WINDOW_ALLOW_HIGHDPI only for OpenGl rendering?

Joined: 13 Oct 2009
Posts: 127
For Exult ( I tried adding SDL_WINDOW_ALLOW_HIGHDPI as a flag in SDL_CreateWindow but it won't "take" neither in OS X (I added the plist entry in the app bundle) nor on iOS.
We are using surface to render so I wonder if that's the fault.