SDL2 Effects |
xgibbousx
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What is the best way to achieve 2D effects, similar to what is seen in Tower Climb, in SDL2?
Here's a video of Tower Climb for reference: https://www.youtube.com/watch?v=MpG-Yca7z5Y Some of the effects seen: 1. Dynamic lighting on normal maps. 2. Glow effects. 3. Particle/Smoke effects. 4. Post-processing. I am pretty certain that we would need to use sdl-gpu along with OpenGL/shaders to achieve all the above. Has anyone done anything like this in SDL2 with sdl-gpu? Any examples? |
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