Help with SDL2_gfx on OS X |
Alice Probst
Guest
|
Hello,
Not sure if this is the right place to ask this, but I’m having much trouble trying to use sdl2_gfx on Xcode 8, I really can’t figure it out, and... well, the documentation or help in general for os x users is…. pretty discreet. If someone can help, I’ll be forever grateful. http://stackoverflow.com/questions/39817226/sdl2-gfx-install-and-use-mac-os-x _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||
|
Help with SDL2_gfx on OS X |
jeroen.clarysse
|
what exactly is the problem ?
i have it running, but I added a whole bunch of extra routines so sending over my version wouldn’t help much.
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||||
|
Help with SDL2_gfx on OS X |
jeroen.clarysse
|
i just realized your stackoverflow line was a link to the issue, not some sort of signature in your mail :-)
I never use the dylib target, only the framework. Is there a reason you don’t use the framework ? also : are you sure that you’re using the correct dylib ? In your mail project, right-click the included dylib and choose ‘show in finder’. Is this the version you compiled ?
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||||
|
Help with SDL2_gfx on OS X |
Alice Probst
Guest
|
Well I’d love to use the framework, but there is none :/
I got the library here http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/ Is there a simple mean to generate a .framework with this ? Or is this one part of the complicated cases ^^’ ? And yes I’m using the correct lib, if what you mean is that I may have had wrong copies here and there. I juste have one version, in one place. Thanks a lot for helping. I guess I’ll try to generate a framework with what I have...
|
|||||||||||||||
|
Help with SDL2_gfx on OS X |
jeroen.clarysse
|
I relied to your stackoverflow post, but I think the solution is simple :
you are calling with as 1st parameter a RENDERER. The function header expects a SURFACE : http://www.ferzkopp.net/Software/SDL_gfx-2.0/Docs/html/_s_d_l__gfx_primitives_8h.html#a4f7b717b958ef39bfc8c958476dd0de1 clearly defines the function as : SDL_GFXPRIMITIVES_SCOPE int filledCircleColor ( SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color )
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||||||||
|
Help with SDL2_gfx on OS X |
Alice Probst
Guest
|
Yes, sorry, but I tried both :/
With a surface it says « no matching function call », it doesn’t exist. And the primitives header file for SDL2_gfx shows this : SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Apparently it used to ask for a surface in SDL, but it changed to a renderer with SDL2.
|
|||||||||||||||||||
|
Help with SDL2_gfx on OS X |
jeroen.clarysse
|
hm, weird… how did you manage to get your code compiled/linked when passing a surface as first parameter ?
my guess is that you have two versions of SDL_gfx and the headers/libs don’t match ?
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
|||||||||||||||||||||
|
Re: Help with SDL2_gfx on OS X |