Geeonx GUI library for LINUX and SDL 1.2 |
Nik
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Hello
the Geeonx GUI-library and the corresponding interface creator Geeonx Creator can now be downloaded at www.geeonx.org. The library provides window management, drawing and update of all GUI-elements like windows, pulldown-menus, icons, inputforms and buttons of an application. Currently the library and the Creator are available for LINUX x86 32 bit und x86 64 bit. Kind regards Nik |
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Geeonx GUI library for LINUX and SDL 1.2 |
Leonardo
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In my defense, albeit larger, KiWi does appear to be more flexible than KISS, but I don't want to hijack this thread in an argument about tileset being restricted or, imho, quite the opposite. For the OP, do you have plans to support widget rendering other than your shaders? I guess the question I want to ask is, how do you theme Geeonx? Leonardo |
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Nik
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Hello together
First of all you can find a quick guide to program Geeonx applications at http://www.geeonx.org/geeonx_create.pdf @ actsl: - The Geeonx library and the tool Geeonx Creator are subject to a proprietary license. - Geeonx is based on SDL 1.2 because of the great framebuffer support. By using the framebuffer Geeonx applications can run without a X-Server. This is important for embedded systems. - Geeonx provides input windows with text editing functionality. @ Leonardo: - You can design every button by yourself. You can use pictures as buttons. Nik |
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actsl
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Yeah, someone suggested using my widget toolkit for embedded systems, in some russian forum. It is only for SDL2, but it can be easily modified to use whatever graphics. But someone else said it's not good, it doesn't implement a separate loop for GUI. They don't seem to have an idea of an immediate GUI, and they likely want to use some GTK-like retained GUI for embedded systems, this looks like crazy. In embedded systems i mean, where every processor cycle matters. |
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