SDL_CreateTextureFromSurface breaks SDL_RenderFillRect |
Re: SDL_CreateTextureFromSurface breaks SDL_RenderFillRect |
rtrussell
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Nobody? I'm happy to delve into the SDL source code but I need a pointer to the kind of thing that might result in this strange interaction. What aspect of 'renderer state' might cause SDL_RenderFillRect not to work? Or am I looking in completely the wrong place - could it be a bug in GLES rather than SDL? If so, what sort of workaround should I be looking for? I'm beginning to think I'm the only person using SDL 2 with GLES 1 (albeit with good reason). If anybody is thinking of dropping support for GLES 1 in a future release of SDL, please don't! Richard. |
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