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SDL_IsTextInputActive() on Mac OS X
mbabuskov


Joined: 08 Feb 2015
Posts: 29
Hi,

I don't know if this has been fixed already (google only showed some issues with iPad) but when I start the game on Mac OS X (Yosemite) and call SDL_IsTextInputActive() is returns true even if SDL_StartTextInput() was never called.

Thanks.