Cocoa mouse down/up event issues. |
Cocoa mouse down/up event issues. |
Alex Szpakowski
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This appears to have already been fixed in SDL’s code a few months ago: https://hg.libsdl.org/SDL/rev/525f13ccf27f
Does the latest code work as expected for you?
_______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Cocoa mouse down/up event issues. |
marksibly
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So it is - was sure I'd checked the file. Anyway, that fix does work for me so all's good.
Should I be using hg SDL? I tried a few months back but there were problems building the XInput stuff under mingw. On Sun, Nov 15, 2015 at 5:07 PM, Alex Szpakowski wrote:
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Cocoa mouse down/up event issues. |
Sik
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2015-11-15 1:19 GMT-03:00, Mark Sibly:
Vanilla MinGW is horribly outdated and doesn't even support the XInput API, use MinGW-w64 instead and all those problems will be gone. (yes, it can build both 32-bit and 64-bit) _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Michael
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Hello, I am having a similar issue and I was hopping that you guys might be able to help.
What I am doing is the following: Click inside SDL_Window, I get the mousedown event, I destroy the window to change the resolution. When the windows is created again the first click is always mouseup for some reason. I tried to Flush all events before destroying the window but didn't work. any suggestions? |
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