Trying to combine two mask textures - How do I add alpha? |
Danni111111
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Hi all,
Still having difficulty with this problem. To give some context - it is for placing semi transparent water tile textures (i.e. Water where you can see the bottom) The two alphas I want to add together are used to show the depth of water, and the slope. Both can be varied. Idea is that if a water tile has a depth of 5 and a slope of 2, it will find these respective masks, add their alphas and apply it to the water texture, and hey pronto I have a water texture that is 5 units deep with a slope of 2. The reason I can't use blend mode is that tiles with slopes will not be seamless - A tile with depth 2 and slope 2 next to a tile with depth 4 slope 2 will not show a continuous gradient of depth - instead it will be disjointed at the boundaries. Any help will be greatly appreciated! |
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