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opengles2 gen/ bind functions | ![]() |
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opengles2 gen/ bind functions | ![]() |
Leonardo
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I don't load these functions through SDL, nor use SDL_opengl headers. It can get messy (last time I tried on android I had only trouble), so I just avoid them althogether.
I'm using https://bitbucket.org/alfonse/glloadgen/wiki/Home to generate a pair of .h/.c files that I compile together with my application, and ask it to load those functions after I initialize OpenGL context with SDL. HTH. Leonardo. Em seg, 17 de ago de 2015 Ã s 18:46, Owen Alanzo Hogarth escreveu:
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