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sdl android build crash on startup
Owen Alanzo Hogarth
Guest

I am building sdl opengles 2 project for android.

I was having some issues as seen here: http://stackoverflow.com/questions/32044912/opengles2-glgenvertexarrays-glgenvertexarraysoes?noredirect=1#comment51989846_32044912


after I used SDL_GL_GetProcAddress ( "glGenVertexArraysOES" ); instead of egl the build errors goes away and I am able to build and launch the application, which immediately crashes.


Here is my a pretty verbose log: http://pastebin.com/UuR76u79


Anyone can help me sort this out?