Poor font quality with SDL_ttf regardless of antialiasing |
MrTAToad
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Shouldn't the second load parameter for TTFLoadBlended be the font size in points, and not a colour? It does give very good results, so will need to check against my loading and printing system.
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mkutr
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Well, this is embarassing.
Turns out the texture I rendered to was 640x640, instead of 640x480. When it got stretched to the window, the text was cut off and distorted in wierd ways. I fixed it and now the text looks fine: Thanks anyway! |
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MrTAToad
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No problem!
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