Hardware rendering / OpenGL ES on Android? |
Lemonhead
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This seems kind of strange, but when I use SDL_GetRenderDriverInfo() on either Linux or Android, they both show me 3 different OpenGL drivers. Yet SDL_RENDERER_ACCELERATED is always refused on Android.
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Lemonhead
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I'm trying to find some way to get my game that I've put so many hundreds (or thousands?) of hours into.
Isn't there anyone here who can help? Even if it's just a suggestion like re-implement directly in OpenGL ES or something. If that's what I have to do, then that's what I have to do. Or is there some other engine maybe? I just don't want to go in another wrong direction. I've written this in Javascript, rewritten in JS, then again in C++. I just don't know why SDL works fine for other games like Hatched! and not mine, even on my own devices. There must be something I'm doing wrong. (At least if I have this game, I'll have something to show to try to get a job. Most of my last 2 jobs were Flash and iPhone apps under a strict NDA so whenever I tell that to employers, they probably just assume I'm lying.) |
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Lemonhead
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*rewritten in Java I meant.
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