SDL1/OGL Slow Compared To SDL2/DX On Win 8 VM? |
SDL1/OGL Slow Compared To SDL2/DX On Win 8 VM? |
MrOzBarry
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Just to clarify your question, you are asking why SDL 2.x performs better than SDL 1.x?
On Wed, Jun 10, 2015 at 4:45 PM, JeZ-l-Lee wrote:
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MrTAToad
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The simple (and basic) answer is that SDL2 is hardware accelerated... Except when you tell it not too...
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JeZ-l-Lee
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Hi,
I know that standard SDL1 is not hardware accelerated, but our old SDL1 game engine runs OpenGL for hardware acceleration. With that said I am just curious why SDL1 with OpenGL is much slower than SDL2 with DirectX? (again, this is on VMWare Player Win 8 VM guest on Linux host) Thanks! |
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SDL1/OGL Slow Compared To SDL2/DX On Win 8 VM? |
Ryan C. Gordon
Guest
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Well, apples and oranges in general...maybe the OpenGL code was slower than the D3D code and only became apparently when running in a VM, or the GL did something that the VM had to emulate in software...it's hard to say. Until we start having apps and VMs with Mantle/Metal/Vulkan/DX12 support, there will always be mystery performance issues with GPU support in VMs (and probably even then, too). --ryan. _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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