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how to use egl extension APIs like KHR with SDL2?
haemosu


Joined: 02 Sep 2014
Posts: 2
Location: South, Korea
Hi~
Assuming some device support SDL2 and opengl es1.1/2.0 and egl1.4
Is it possible to use egl extension APIs like eglCreateImageKHR within SDL2?

Is there any official SDL2 APIs which get egl display, surface and context directly?