SDL2.0 Android problem with SDL_LoadBMP |
theGiallo
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Have you tried with another image? What's exactly the problem? I've used SDL_LoadBMP successfully on Android, you can try if it works on your phone http://thegiallo.itch.io/space-master
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theGiallo
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Oh, I'm using SDL 2.0.4-49174 from HG on Android.
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SDL2.0 Android problem with SDL_LoadBMP |
Eric Wing
Guest
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On 2/16/15, sweetcare wrote:
I might be off, but this sounds like a pixel format quality issue. Android used to prefer RGB 565 for RAM and performance. I don't know what SDL's defaults are on Android (or iOS incidentally). I'm not sure if/what SDL's mechanism is to control this, but my guess is to try setting things to 888 with SDL_GL_SetAttribute. https://wiki.libsdl.org/SDL_GL_SetAttribute -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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