Android / SDL2: minimalistic framework / tutorial |
jbikker
|
Hi all,
(sorry for the repost, post title didn't mention Android, now it does) As requested here: https://forums.libsdl.org/viewtopic.php?t=10748 , I'm preparing a little tutorial + framework for developing an SDL2 / Android app on the windows desktop and deploying it to the emulator and device. I want to submit this as an article to GameDev, but since it's a large number of steps, it would be nice if someone could 'playtest' it first and let me know if it's OK. Here's the accompanying code: https://www.dropbox.com/s/8t52peh1vqec1is/minimal.rar?dl=0 And the article text:
This has been written after my experiences writing "Hatched!" (available from Google Play: https://play.google.com/store/apps/details?id=com.bik5.hatched and https://play.google.com/store/apps/details?id=com.bik5.hatchedfull). I hope this helps others to more easily write games in C++ for Android using SDL2. |
|||||||||||||
|
jbikker
|
You should have executed the command listed in section F from the command prompt. The 'keytool' executable should be in your path if you executed step A7 correctly. Could you verify that? |
|||||||||||||
|
Naith
|
Sorry for the late answer.
I incorrectly added the path's (in part A, 7) to the system path and after made it correctly I can verify that it works the way it's supposed to. |
|||||||||||
|
Malapropos
|
Dropbox link gives me 404. Is there any way you could put it up again? I'm trying to get my SDL2 application running on Android but I'm having hard time finding any good resources.
|
|||||||||||
|
GameCodingNinja
|
I just want to say you are awesome for making this tutorial. I look forward to using it in the future.
|
|||||||||||
|