In-App Purchases |
In-App Purchases |
arosian
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Not really related to SDL is it? On Sep 20, 2014 10:32 PM, "ruler501" wrote:
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ruler501
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Not especially so just in that this is an SDL app and both are attempts at cross-platform code.
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In-App Purchases |
Pallav Nawani
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I doubt that there is a cross-platform way. You would need to code for both iOS and Android separately. The way I did it was to create an in-app purchase interface class & then made platform specific derived classes. The iOS specific class tapped into the Objective C API and the Android specific class used JNI to call google's API.
It was a tedious and sometimes non-obvious process, but it worked. Pallav Nawani IronCode Gaming Private Limited Website:Â http://www.ironcode.com Twitter:Â http://twitter.com/Ironcode_Gaming Facebook: http://www.facebook.com/Ironcode.Gaming Mobile: 9997478768 On Sun, Sep 21, 2014 at 8:02 AM, ruler501 wrote:
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In-App Purchases |
M. Gerhardy
Guest
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Could you maybe share the code? Maybe a third party lib could unify that in the sdl way. Am 22.09.2014 07:23 schrieb "Pallav Nawani":
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Re: In-App Purchases |
ruler501
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I'd be willing to put some time in to try and make this have a cross platform API if it is possible, I'd need to see the code before deciding that though
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In-App Purchases |
Pallav Nawani
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Okay, I will share the code. However, the code might be tied to our game engine, and it might need to modified quite a bit.
Pallav Nawani IronCode Gaming Private Limited Website:Â http://www.ironcode.com Twitter:Â http://twitter.com/Ironcode_Gaming Facebook: http://www.facebook.com/Ironcode.Gaming Mobile: 9997478768 On Mon, Sep 22, 2014 at 12:18 PM, M. Gerhardy wrote:
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Re: In-App Purchases |
ruler501
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Thank you, and I'll see what we can do to tidy it up for you and make it more of a library
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In-App Purchases |
Pallav Nawani
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As Promised, here is the In-App Purchase Code:
https://dl.dropboxusercontent.com/u/38460079/InAppPurchaseCode.zip I have tried a bit to make it clear & self contained, however I am sure that some changes will be needed, esp. in the Android code. I will be out of station from Today till 29th September, so I will not be able to answer any questions during that time. Pallav Nawani IronCode Gaming Private Limited Website:Â http://www.ironcode.com Twitter:Â http://twitter.com/Ironcode_Gaming Facebook: http://www.facebook.com/Ironcode.Gaming Mobile: 9997478768 On Tue, Sep 23, 2014 at 12:01 PM, Pallav Nawani wrote:
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In-App Purchases |
Martin Felis
Guest
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Thanks for sharing the code! Highly appreciated!
On 26.09.2014 07:51, Pallav Nawani wrote:
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ruler501
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Thanks for the code, it is greatly appreciated.
It does seem to be missing a few headers though(XAppBase.h, misc/XF_Log.h, os/xf_os_android_jni.h) otherwise it seems to be working great, and though I'm not sure if we could make a library out of it, because of the android complications I think I could write some scripts to make it seem almost like a plug and play library. |
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ruler501
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I managed to edit it so it would compile, but I'm not certain my edits were correct, what is mClassPath = pApp->mJavaClassPath; supposed to do? I just assumed it returned the path of the main package in my code. Also does XFOsAndroidManageLocalRef aLocalRef(aEnv); do anything? It seems the value was never used so I commented out those lines. I also had to remove most of the logging since that header was missing. |
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In-App Purchases |
Alexander Chaliovski
Guest
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Thanks a lot for the code
On Fri, Sep 26, 2014 at 5:28 PM, ruler501 wrote:
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In-App Purchases |
Pallav Nawani
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Those other headers are not required, you can simply remove them.
ClassPath is the path for the main activity, like: mClassPath = "com/ironcode/droid/PahelikaSecretLegends/PahelikaSecretLegends"; basically used to call the methods defined in the game's activity via JNI. XFOsAndroidManageLocalRef aLocalRef(aEnv); is used to ensure that JNI doesn't garbage collect local variables we create via JNI before we are done using them. I am not quite sure whether this works at all though, I just had it as a safety measure. Pallav Nawani IronCode Gaming Private Limited Website: http://www.ironcode.com Twitter: http://twitter.com/Ironcode_Gaming Facebook: http://www.facebook.com/Ironcode.Gaming Mobile: 9997478768 On Fri, Sep 26, 2014 at 9:58 PM, ruler501 wrote:
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