Performance question about font rendering |
MrTAToad
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Using a sprite sheet with all characters held in them, and then displaying each character works fine as long as you dont need too many, by which I mean several hundred.
For optimal performance, it would be better to put all text in each line (or sentence) into one texture, which would require knowing what text to display in advance. |
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BadManiac
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That sounds promising, I thought doing that was a complete performance killer in hardware.
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MrTAToad
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This is my sprite text routine :
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