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SDL_CreateWindow | ![]() |
Sam Lantinga
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What platform are you seeing this on?
On Sat, Sep 27, 2014 at 4:29 AM, MrTAToad wrote:
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MrTAToad
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Windows
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MrTAToad
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The window is created with :
_fullScreenValue is SDL_WINDOW_FULLSCREEN_DESKTOP |
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Naith
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I have the same problem (on Windows) and I'm using SDL_WINDOW_FULLSCREEN as one of the flags in the SDL_CreateWindow function.
As MrTAToad wrote, I'm creating a window in fullscreen mode, render some textures, switching to window mode and the whole window goes black (renderer is destroyed or something). If I create the window in window mode, switch to fullscreen mode and back to window mode, everything works as it's supposed to. |
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