SDL_Window_Fullscreen issues on Mac with multiple monitors |
Dominus
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This has been bugging me as well for a while. The DESKTOP thing works fine or let's say good enough on SDL2.
Is there an equivalent for SDL 1.2x? |
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SDL_Window_Fullscreen issues on Mac with multiple monitors |
Joseph Carter
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*grumble* SDL 1.2 API emulator needed *grumble*
I'm not sure how to do it on the technical side mostly because a lot of SDL function names didn't change, but their arguments did. Maybe have to load SDL2 at runtime like OpenGL is and load it's function pointers to a structure giving them a namespace? There was some backward compatibility stuff on Linux where SDL had to provide a lot of X11 symbols on Linux to satisfy ld.so, that'd need addressing for full ABI compatibility, but I'd like to see API as a place to start. Joseph Sent via mobile
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL_Window_Fullscreen issues on Mac with multiple monitors |
Jonas Kulla
Guest
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2015-01-14 5:08 GMT+01:00 T. Joseph Carter:
With the dynamic dispatch table stuff added, all SDL functions are internally suffixed with "_REAL", so maybe that could be leveraged to not get conflicts without having to go fullblown dlsym on everything. |
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