SDL2 Invalid renderer on OSX - possible bug? |
Keyframe
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Hi,
I made a stackoverflow question here: http://stackoverflow.com/questions/25003676/sdl2-invalid-renderer-on-sdl-getwindowsurface-and-or-sdl-createrenderer-on-osx Looks like it might be a bug. I have no idea how to approach debugging this though, so any help would mean a lot. |
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Keyframe
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Tried with SDL_SetHint and SDL_SetHintWithPriority for SDL_HINT_FRAMEBUFFER_ACCELERATION and SDL_HINT_RENDER_DRIVER with SDL_HINT_OVERRIDE in all combinations. Still nothing. Judging by that other stackoverflow question which rises similar issue, it might be contained to Intel HD graphics. I don't have access to other Intel HD machine to test it out though.
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SDL2 Invalid renderer on OSX - possible bug? |
Jeffrey Carpenter
Guest
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Hi,
Could you be more specific with what you are troubleshooting / experiencing? I ask because I have noticed mysterious "invalid renderer" err messages when I enable SDL's debug logs from within my engine that uses SDL2 at its core. The odd thing is, although I receive the messages, I have no application-level issues arise from it (that I'm aware of, anyway!) -- things run as intended. The err message happens at the time of renderer initialization. I figured that perhaps I'm doing something out-of-order but somehow self-correcting via another call elsewhere (I'm abstracting SDL2 calls via C++ interface), but in any regard, I haven't spent much time at all on this issue, but your comment did raise an eyebrow from me, wondering if we may be experiencing related issues. (Perhaps I should re-run the tests I did with SDL2 debug logging enabled on my Windows dev system and see if I get the same messages)... P.S. I'm on a MacBook Air mid 2011 model (Intel HD Graphics 3000 chipset). Cheers, Jeffrey Carpenter On 2014/08/ 03, at 14:29, Keyframe wrote:
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