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Touch input on Android.
Mike McLean
Guest

Hello,

I am having trouble implementing touch input for the Android port of my game. Keyboard input works fine, but it doesn't seem to be able to see any touch events. The following code exits if I press a key, but does nothing when touching the rest of the screen. I have tested on a Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
Touch input on Android.
Robotic-Brain
Guest

What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE
return?

Even if the wiki doesn't mention it, I think you have to enable those
events first

Am 11.07.2014 18:32, schrieb Mike McLean:
Quote:
Hello,

I am having trouble implementing touch input for the Android port of
my game. Keyboard input works fine, but it doesn't seem to be able to
see any touch events. The following code exits if I press a key, but
does nothing when touching the rest of the screen. I have tested on a
Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Touch input on Android.
Mike McLean
Guest

It returns 1.

On July 11, 2014 9:54:47 AM MST, Robotic-Brain wrote:
Quote:
Quote:
What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE return?Even if the wiki doesn't mention it, I think you have to enable those events firstAm 11.07.2014 18:32, schrieb Mike McLean:
Quote:
Hello, I am having trouble implementing touch input for the Android port of my game. Keyboard input works fine, but it doesn't seem to be able to see any touch events. The following code exits if I press a key, but does nothing when touching the rest of the screen. I have tested on a Samsung galaxy s5 and an s3. SDL_Event evt; SDL_PumpEvents(); while (SDL_PollEvent(&evt)) { switch (evt.type) { case SDL_FINGERMOTION: logMsg("Motion!"); exit(0); break; case SDL_FINGERDOWN:
logMsg("Finger Down!"); exit(0); break; case SDL_FINGERUP: logMsg("Finger Up!"); exit(0); break; case SDL_MULTIGESTURE: logMsg("Multigesture!"); exit(0); break; case SDL_KEYDOWN: logMsg("Keydown!"); exit(0); break; default: break; } } Thanks, Mike McLean -- Sent from my Android device with K-9 Mail. Please excuse my brevity. SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailinghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
Touch input on Android.
Robotic-Brain
Guest

I never developed for mobile so this was a shot in the blue...
Sorry I couldn't help

Am 11.07.2014 19:27, schrieb Mike McLean:
Quote:
It returns 1.

On July 11, 2014 9:54:47 AM MST, Robotic-Brain
wrote:

Quote:
What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE
return?

Even if the wiki doesn't mention it, I think you have to enable
those
events first

Am 11.07.2014 18:32, schrieb Mike McLean:
Quote:
Hello,

I am having trouble implementing touch input for the Android port
of
my game. Keyboard input works fine, but it doesn't seem to be
able to
see any touch events. The following code exits if I press a key,
but
does nothing when touching the rest of the screen. I have tested
on a
Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
--
Sent from my Android device with K-9 Mail. Please excuse my
brevity.

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

_______________________________________________
SDL mailing list

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_______________________________________________
SDL mailing list

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Touch input on Android.
Mike McLean
Guest

No problem. I appreciate the help. I am starting to suspect that it has something to do with how I have tied the Ogre3d rendering engine with SDL. I had to modify the jni interfaces for both libraries to get them to work together. I wonder if SDL isn't receiving the window/ touch events even though it is getting key events.

On July 11, 2014 4:36:09 PM MST, Robotic-Brain wrote:
Quote:
Quote:
I never developed for mobile so this was a shot in the blue...Sorry I couldn't helpAm 11.07.2014 19:27, schrieb Mike McLean:
Quote:
It returns 1. On July 11, 2014 9:54:47 AM MST, Robotic-Brain wrote:
Quote:
What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE return? Even if the wiki doesn't mention it, I think you have to enable those events first Am 11.07.2014 18:32, schrieb Mike McLean:
Quote:
Hello, I am having trouble implementing touch input for the Android port
of my game. Keyboard input works fine, but it doesn't seem to be able to see any touch events. The following code exits if I press a key, but does nothing when touching the rest of the screen. I have tested on a Samsung galaxy s5 and an s3. SDL_Event evt; SDL_PumpEvents(); while (SDL_PollEvent(&evt)) { switch (evt.type) { case SDL_FINGERMOTION: logMsg("Motion!"); exit(0); break; case SDL_FINGERDOWN: logMsg("Finger Down!"); exit(0); break; case SDL_FINGERUP: logMsg("Finger Up!"); exit(0); break; case SDL_MULTIGESTURE: logMsg("Multigesture!"); exit(0); break; case SDL_KEYDOWN: logMsg("Keydown!"); exit(0); break; default: break; } } Thanks, Mike McLean -- Sent from my Android device with K-9 Mail. Please excuse
my brevity. ------------------------- SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]
------------------------- SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]
-- Sent from my Android device with K-9 Mail. Please excuse my brevity. Links: ------ [1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailinghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
Touch input on Android.
Robotic-Brain
Guest

Unfortunately input handling and rendering is tightly coupled trough the
window system on most platforms so Ogre comes with it's own Input
subsystem afaik (newer got really into it), so you have to use the SDL
Windows if you want the SDL events. A quick search revealed this:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Using+SDL+Input

I think you're looking for the "Experimental Way"

Am 12.07.2014 02:50, schrieb Mike McLean:
Quote:
No problem. I appreciate the help. I am starting to suspect that it
has something to do with how I have tied the Ogre3d rendering engine
with SDL. I had to modify the jni interfaces for both libraries to get
them to work together. I wonder if SDL isn't receiving the window/
touch events even though it is getting key events.

On July 11, 2014 4:36:09 PM MST, Robotic-Brain
wrote:

Quote:
I never developed for mobile so this was a shot in the blue...
Sorry I couldn't help

Am 11.07.2014 19:27, schrieb Mike McLean:
It returns 1.

On July 11, 2014 9:54:47 AM MST, Robotic-Brain

wrote:

What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE
return?

Even if the wiki doesn't mention it, I think you have to enable
those
events first

Am 11.07.2014 18:32, schrieb Mike McLean:
Hello,

I am having trouble implementing touch input for the Android port
of
my game. Keyboard input works fine, but it doesn't seem to be
able to
see any touch events. The following code exits if I press a key,
but
does nothing when touching the rest of the screen. I have tested
on a
Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
--
Sent from my Android device with K-9 Mail. Please excuse my
brevity.

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
_______________________________________________
SDL mailing list

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Touch input on Android.
Mike McLean
Guest

Actually while OIS was often included with OGRE it is not required by
it, just some of the samples. I used OIS for a while before switching
to SDL on Linux and windows. OIS is no longer actively developed. What I
have been trying to do on all 3 platforms (including android) is to have
SDL create the window and OGRE render inside of it. This works fine on
Linux and windows and I got it working on Android, but apparently not
all the way. I have keyboard and mouse input working fine on the other 2
platforms. I may have to reevaluate how to make them coexist on android
as I would prefer to use SDL for all input handling, file loading and
possibly other situations.


On 7/11/2014 6:12 PM, Robotic-Brain wrote:
Quote:
Unfortunately input handling and rendering is tightly coupled trough
the window system on most platforms so Ogre comes with it's own Input
subsystem afaik (newer got really into it), so you have to use the SDL
Windows if you want the SDL events. A quick search revealed this:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Using+SDL+Input

I think you're looking for the "Experimental Way"

Am 12.07.2014 02:50, schrieb Mike McLean:
Quote:
No problem. I appreciate the help. I am starting to suspect that it
has something to do with how I have tied the Ogre3d rendering engine
with SDL. I had to modify the jni interfaces for both libraries to get
them to work together. I wonder if SDL isn't receiving the window/
touch events even though it is getting key events.

On July 11, 2014 4:36:09 PM MST, Robotic-Brain
wrote:

Quote:
I never developed for mobile so this was a shot in the blue...
Sorry I couldn't help

Am 11.07.2014 19:27, schrieb Mike McLean:
It returns 1.

On July 11, 2014 9:54:47 AM MST, Robotic-Brain

wrote:

What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE
return?

Even if the wiki doesn't mention it, I think you have to enable
those
events first

Am 11.07.2014 18:32, schrieb Mike McLean:
Hello,

I am having trouble implementing touch input for the Android port
of
my game. Keyboard input works fine, but it doesn't seem to be
able to
see any touch events. The following code exits if I press a key,
but
does nothing when touching the rest of the screen. I have tested
on a
Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
--
Sent from my Android device with K-9 Mail. Please excuse my
brevity.

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

_______________________________________________
SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
_______________________________________________
SDL mailing list

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_______________________________________________
SDL mailing list

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Touch input on Android.
Mike McLean
Guest

Is there a way to get the SDL window handle on Android like WIndows and
X11? Right now I use some JNI hackery to get it and give it to OGRE. I
am wondering if maybe this is different than the window handle that SDL
is using.

On 7/11/2014 6:22 PM, Mike McLean wrote:
Quote:
Actually while OIS was often included with OGRE it is not required by
it, just some of the samples. I used OIS for a while before switching
to SDL on Linux and windows. OIS is no longer actively developed. What
I have been trying to do on all 3 platforms (including android) is to
have SDL create the window and OGRE render inside of it. This works
fine on Linux and windows and I got it working on Android, but
apparently not all the way. I have keyboard and mouse input working
fine on the other 2 platforms. I may have to reevaluate how to make
them coexist on android as I would prefer to use SDL for all input
handling, file loading and possibly other situations.


On 7/11/2014 6:12 PM, Robotic-Brain wrote:
Quote:
Unfortunately input handling and rendering is tightly coupled trough
the window system on most platforms so Ogre comes with it's own Input
subsystem afaik (newer got really into it), so you have to use the
SDL Windows if you want the SDL events. A quick search revealed this:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Using+SDL+Input

I think you're looking for the "Experimental Way"

Am 12.07.2014 02:50, schrieb Mike McLean:
Quote:
No problem. I appreciate the help. I am starting to suspect that it
has something to do with how I have tied the Ogre3d rendering engine
with SDL. I had to modify the jni interfaces for both libraries to get
them to work together. I wonder if SDL isn't receiving the window/
touch events even though it is getting key events.

On July 11, 2014 4:36:09 PM MST, Robotic-Brain
wrote:

Quote:
I never developed for mobile so this was a shot in the blue...
Sorry I couldn't help

Am 11.07.2014 19:27, schrieb Mike McLean:
It returns 1.

On July 11, 2014 9:54:47 AM MST, Robotic-Brain

wrote:

What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE
return?

Even if the wiki doesn't mention it, I think you have to enable
those
events first

Am 11.07.2014 18:32, schrieb Mike McLean:
Hello,

I am having trouble implementing touch input for the Android port
of
my game. Keyboard input works fine, but it doesn't seem to be
able to
see any touch events. The following code exits if I press a key,
but
does nothing when touching the rest of the screen. I have tested
on a
Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
--
Sent from my Android device with K-9 Mail. Please excuse my
brevity.

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.

Links:
------
[1] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

_______________________________________________
SDL mailing list

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_______________________________________________
SDL mailing list

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SDL mailing list

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SDL mailing list

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Touch input on Android.
Robotic-Brain
Guest

There is a function to get the native window handle, don't know if it
works on Android though..
I think it is SDL_GetWindowWMInfo

Am 12.07.2014 03:29, schrieb Mike McLean:
Quote:
Is there a way to get the SDL window handle on Android like WIndows
and X11? Right now I use some JNI hackery to get it and give it to
OGRE. I am wondering if maybe this is different than the window handle
that SDL is using.

On 7/11/2014 6:22 PM, Mike McLean wrote:
Quote:
Actually while OIS was often included with OGRE it is not required by
it, just some of the samples. I used OIS for a while before switching
to SDL on Linux and windows. OIS is no longer actively developed. What
I have been trying to do on all 3 platforms (including android) is to
have SDL create the window and OGRE render inside of it. This works
fine on Linux and windows and I got it working on Android, but
apparently not all the way. I have keyboard and mouse input working
fine on the other 2 platforms. I may have to reevaluate how to make
them coexist on android as I would prefer to use SDL for all input
handling, file loading and possibly other situations.


On 7/11/2014 6:12 PM, Robotic-Brain wrote:
Quote:
Unfortunately input handling and rendering is tightly coupled trough
the window system on most platforms so Ogre comes with it's own Input
subsystem afaik (newer got really into it), so you have to use the
SDL Windows if you want the SDL events. A quick search revealed this:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Using+SDL+Input

I think you're looking for the "Experimental Way"

Am 12.07.2014 02:50, schrieb Mike McLean:
Quote:
No problem. I appreciate the help. I am starting to suspect that it
has something to do with how I have tied the Ogre3d rendering engine
with SDL. I had to modify the jni interfaces for both libraries to
get
them to work together. I wonder if SDL isn't receiving the window/
touch events even though it is getting key events.

On July 11, 2014 4:36:09 PM MST, Robotic-Brain
wrote:

Quote:
I never developed for mobile so this was a shot in the blue...
Sorry I couldn't help

Am 11.07.2014 19:27, schrieb Mike McLean:
It returns 1.

On July 11, 2014 9:54:47 AM MST, Robotic-Brain

wrote:

What does SDL_EventState(SDL_FINGERMOTION, SDL_QUERY) == SDL_ENABLE
return?

Even if the wiki doesn't mention it, I think you have to enable
those
events first

Am 11.07.2014 18:32, schrieb Mike McLean:
Hello,

I am having trouble implementing touch input for the Android port
of
my game. Keyboard input works fine, but it doesn't seem to be
able to
see any touch events. The following code exits if I press a key,
but
does nothing when touching the rest of the screen. I have tested
on a
Samsung galaxy s5 and an s3.

SDL_Event evt;
SDL_PumpEvents();

while (SDL_PollEvent(&evt))
{
switch (evt.type)
{
case SDL_FINGERMOTION:
logMsg("Motion!");
exit(0);
break;
case SDL_FINGERDOWN:
logMsg("Finger Down!");
exit(0);
break;
case SDL_FINGERUP:
logMsg("Finger Up!");
exit(0);
break;
case SDL_MULTIGESTURE:
logMsg("Multigesture!");
exit(0);
break;
case SDL_KEYDOWN:
logMsg("Keydown!");
exit(0);
break;
default:
break;
}
}

Thanks,

Mike McLean
-- Sent from my Android device with K-9 Mail. Please excuse my
brevity.

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1] [1]

--
Sent from my Android device with K-9 Mail. Please excuse my
brevity.

Links:
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-------------------------

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org [1]

-------------------------

SDL mailing list

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--
Sent from my Android device with K-9 Mail. Please excuse my
brevity.

Links:
------
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SDL mailing list

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