Using subset of SDL2 subsystems |
knd
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Why would you do that ?
You will link your app against libsdl2.so ( dll ) anyways, and you'll not see any great impact on performance or your binary size if you will write a bunch of includes of discrete subsystems. If you have your own media subsystems - it's good! Use them, don't mess with SDL2 internals and they won't mess with you For SDL2 OpenGL context use explicit OpenGL initialization as it's stated in wiki. To init only the video subsystem one can call:
the same goes for audio, joysticks and etc. |
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