| Questions concerning blitting and SDL2 |
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GhostNarwhal
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OK disregard this... It took me a little bit of time to realize what I needed to do here. I realize now from taking a close look at the migration guide on the wiki that I need to prepare a surface to show i.e. blit all my images and make all necassary pixal maniplation/image manipulations and then create a texture from that surface in order to copy it to the renderer for rendering.
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