| Resource Files using RWops |
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Glocke
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Hello
I would like to work with own resource files using SDL v1.2 (including sdl_image and sdl_mixer). Reading and writing SDL_Surface from or to binary files works great, using SDL_LoadBMP_RW and SDL_SaveBMP_RW in case of SDL_RWFromFP. Unfortunately I cannot find the equivalent using MixChunk from SDL_mixer.h. I only found Mix_LoadWAV_RW (http://sdl.beuc.net/sdl.wiki/Mix_LoadWAV_RW) but no such Mix_SaveWAV_RW or so. What's the way to write sounds into resource files? Kind regards Glocke /EDIT: I am using C++ - sorry, I forgot to write this |
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