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Sound under Windows
Sam Lantinga
Guest

Quote:
A couple friends and I wrote a game using pygame (which uses SDL) and it
runs great under Linux. However, when running it under Windows, the
music breaks up. Increasing the sound buffer size makes it better but
then the latency of sound effects is terrible.

Quote:
I traced the problem to the SDL directsound audio driver and modified it
slightly to fix it on my machine. The patch also fixed the breakups on
one of my friend's Windows machine. My other friend reports that the
sound quality got worse with the patch though.

I've entered your bug into the SDL bug tracking database:
https://bugzilla.libsdl.org/show_bug.cgi?id=69

Many people have reported it, and we're trying to find people who can investigate it.
Were you able to find any more clues on this?

Thanks!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment