SDL on Android |
SDL on Android |
Sam Lantinga
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Hmm, now if only I had a G1...
To directly answer your question, no there are no plans, but I'd love to have someone start working on it, and I'll work with them to help get SDL 1.3 running on it. See ya! On Fri, Oct 23, 2009 at 8:42 PM, nfries88 wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL on Android |
Bill Kendrick
Guest
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On Fri, Oct 23, 2009 at 08:42:59PM -0700, nfries88 wrote:
+1 - Just got an HTC Ion. It's my first up-close look at Android, and I must say I'm impressed. (Way slicker than the iPod Touch I have for work purposes (ebooks).) Launch SSH, go to web browser, go install some apps. They all run simultaneous. As Verzion has been touting for their upcoming "Droid" handset, the iPhone 'don't' Takes me back to the awesome days of the Sharp Zaurus. -bill! (dude, did I just say "+1"? ugh) _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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nfries88
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Well, discussion of the superiority of the Android system and the badass devices that are driven by it aside, I've been doing a little googling and found the following:
1) Successful attempts at running SDL 1.2 on Android used the fbcon backend, using /dev/graphics/fb0 instead of /dev/fb0 2) Key events are received from /dev/input/event0 and touchscreen events are supposedly received from /dev/input/event1 (but are more confusing). I don't know if the current fbcon event fetching methods work for Android or not, the pages I've found made no mention of it. 3) Android devs think userland events should be fetched through JNI (but then again they also think EVERYTHING should be done via their DalvikVM unless there's just no other way to do it). |
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