SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Here is the PRE-RELEASE version of SDL 1.2.14:
http://www.libsdl.org/tmp/SDL-1.2.14.tar.gz http://www.libsdl.org/tmp/SDL-1.2.14.zip Please thoroughly test this, and report bugs to bugzilla: http://bugzilla.libsdl.org/ Thanks to everybody who contributed feedback and patches for this release! Here are the major changes since the last release: General: * Fixed flicker when resizing the SDL window * Fixed crash in SDL_SetGammaRamp() * Fixed freeze in SDL_memset() with 0 length when assembly code is disabled. * Added SDL_NO_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys. * Fixed audio quality problem when converting between 22050 Hz and 44100 Hz. * Fixed a threading crash when a few threads are rapidly created and complete. * Fixed crash loading BMP files saved with the scanlines inverted. * Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event. * Added doxygen documentation for the SDL API headers. Unix: * Fixed potential memory corruption due to assembly bug with SDL_revcpy() * Fixed crashes trying to detect SSE features on x86_64 architecture. * Fixed assembly for GCC optimized 50% alpha blending blits. * Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. * Removed the maximum window size limitation on X11. * Fixed setting the X11 window input hint. * Fixed distorted X11 window icon for some visuals. * Fixed detecting X11 libraries for dynamic loading on 64-bit Linux. * SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control. * The SDL_VIDEO_FULLSCREEN_HEAD environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen. * Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console. Valid values are: * not set - Not rotating, no shadow. * "NONE" - Not rotating, but still using shadow. * "CW" - Rotating screen clockwise. * "UD" - Rotating screen upside down. * "CCW" - Rotating screen counter clockwise. * Fixed DirectFB detection on some Linux distributions. * Added code to use the PS3 SPE processors for YUV conversion on Linux. * Improved support for PulseAudio * The Network Audio System support is now dynamically loaded at runtime. * Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels. * Fixed crash in SDL_Quit() when a joystick has been unplugged. Windows: * Verified 100% compatibility with Windows 7. * Prevent loss of OpenGL context when setting the video mode in response to a window resize event. * Improved mouse input responsiveness for first-person-shooter games. * The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt. * Fixed video initialization with SDL_WINDOWID on Windows XP * Fixed dynamic object loading on Windows CE. Mac OS X: * SDL now builds on Mac OS X 10.6 (Snow Leopard). Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html * The X11 video driver is built by default. * Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target. * Fixed setting the starting working directory in release builds. Enjoy! -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: SDL 1.2.14 PRE-RELEASE! |
SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Here is an updated PRE-RELEASE version:
http://www.libsdl.org/tmp/SDL-1.2.14.tar.gz or http://www.libsdl.org/tmp/SDL-1.2.14.zip Here are the major changes since the last snapshot... General: * Increased accuracy of alpha blending routines. Unix: * Fixed SDL_GL_SWAP_CONTROL on X11. * Updated ALSA support to the latest stable API * ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.) * Added a bunch of Debian patches Windows: * IME messages are now generated for localized input. * SDL_RWFromFile() takes a UTF-8 filename when opening a file. Enjoy! On Wed, Oct 7, 2009 at 1:19 AM, Sam Lantinga wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Here is an updated PRE-RELEASE version:
http://www.libsdl.org/tmp/SDL-1.2.14.tar.gz or http://www.libsdl.org/tmp/SDL-1.2.14.zip If there are any other issues, please report them to: http://bugzilla.libsdl.org/ Barring any showstoppers, this is going live on Sunday! Here are the major changes since the last snapshot... General: * Disabled MMX audio mixing functions due to quality issues UNIX: * Applied some patches from NetBSD pkgsrc * Applied joystick patch from FreeBSD ports * Fixed audio crackling and distortion issues with ALSA * Fixed hang on shutdown when audio device is removed * Audio output defaults to PulseAudio if available. Windows: * Allow the application to resize the window without destroying the OpenGL context - this only works in windowed mode. Mac OS X: * Fixed building SDLMain.m on Mac OS X * Verified that SDL correctly reports swapped red and blue channels in fullscreen mode On Sat, Oct 10, 2009 at 3:29 AM, Sam Lantinga wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Kieran P
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Noooooooooooooo. There is still a big graphical problem when running in windows mode on a mac. The colours are all distrorted on a mac when a game is in windows mode (see other threads this month).
Good. Fullscreen works fine with the game I'm building (Globulation 2 - http://globulation2.org). But in windowed mode, the colours are really warped. Things that should be black are bright blue, thinks that should be yellow/white/green are bright blue as well. Regards Kieran _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Ronald Lamprecht
Guest
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Hi,
Sam Lantinga wrote:
Noooo - just detected a *no_go* for the average Windows user: The mouse cursor totally disappears when other applications get active and happen to move the mouse over the area of an SDL application! Details: When the SDL app releases the mouse grab and shows and redraws the cursors to allow the user to use other applications the standard Windows cursor appears when the mouse leaves the SDL app window. The SDL app cursor appears and moves again when the mouse enters the SDL window area - this is correct and unmodified to earlier releases. But when the user once activates another application by clicking in another window and move then the cursor back to SDL app window the standard cursor disappears and no SDL cursor appears. The user has no idea where the mouse is! Just when activating the SDL app by clicking blindly anywhere within the SDL window the SDL cursor reappears. This behaviour has changed to earlier SDL releases and is certainly a serious bug. I just tested this feature on Windows XP with the todays prerelease of 1.2.14. The application is a MinGW compilation. I will check other operating systems like Linux later on. Greets, Ronald _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Torsten Giebl
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Hello !
If this is really the last official version of SDL 1.2, would it be possible to release it one week later ? Maybe put a BIG RED BLINKING BOX on the SDL website, saying that to all users out there. Personally my computer was down the whole week, so i had no time to test all the changes and also i got a new Mac, which i would like to test SDL with. CU _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Max Horn
Guest
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Am 16.10.2009 um 12:06 schrieb Torsten Giebl:
Actually, I'd say a month would be even better. There have been so many changes recently... But even that is crap, because there still wouldn't be enough testing. The only way to really get loads of testing will be through a release... Instead, how about not making this the last release? If Sam, Ryan etc. want to focus on 1.3.x (2.0?) from now on, so be it, but if enough dedicated people from the community provide fixes for 1.2.x, what is the blocker for ultimately making a 1.2.15 is some serious bugs crops up? I know that release management can be a PITA, but even with that I am sure we could find people who'd help. Heck, I'd be willing to do it, if necessary . Bye, Max _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Abacus
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On Fri, Oct 16, 2009 at 5:28 AM, Max Horn wrote:
+1. I'll help, if needed. - Steven _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Great, can you enter a bug with steps here?
http://bugzilla.libsdl.org/ Thanks! On Fri, Oct 16, 2009 at 3:01 AM, Ronald Lamprecht wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Great, can you enter a bug with steps here?
http://bugzilla.libsdl.org/ We'll definitely get this fixed for release. Thanks! On Fri, Oct 16, 2009 at 2:16 AM, Kieran P wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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This is the last planned release. Of course if serious issues come
up, there will definitely be additional patches, but the idea is to put the last few major bugs to rest and focus on SDL 1.3. Honestly, if the community is looking to help, I've got a TODO list as long as my arm for SDL 1.3, and I'd love to have lots of help! See ya! On Fri, Oct 16, 2009 at 5:28 AM, Max Horn wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Tim Angus
Guest
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On Fri, 16 Oct 2009 00:39:52 -0700 Sam wrote:
Oh behalf of Roman Tetelman, who can also be found in #ioquake3 on freenode: <@kevlarman> oh god <@kevlarman> wow <@kevlarman> sound sucks with this sdl <@kevlarman> zakk: ^ <@kevlarman> on an hdaudio card <Timbo> with SDL svn? <@kevlarman> yeah <@kevlarman> well, the snapshot <@kevlarman> not svn <Timbo> so no then? <Timbo> give it a shot with SDL svn <Timbo> i'm not sure if the snapshot is late enough <@kevlarman> /branches/SDL-1.2/ right? <Timbo> yup <@kevlarman> slightly better <@kevlarman> but still bad <@kevlarman> now instead of crackling sounds are just getting cut off _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Thanks! If anyone is having this issue, please try the loopwave test
program included with the SDL source archive, and report what audio driver it's using, and then try it with some other drivers to see what the output is: SDL_AUDIODRIVER=pulse ./loopwave SDL_AUDIODRIVER=alsa ./loopwave SDL_AUDIODRIVER=dsp ./loopwave SDL_AUIDODRIVER=dma ./loopwave Oh, and here's a bug report so you guys can coordinate feedback: http://bugzilla.libsdl.org/show_bug.cgi?id=851 See ya! On Fri, Oct 16, 2009 at 12:21 PM, Tim Angus wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Yep this was a bug in Globulation where it assumed that the alpha channel was
in the high bits. I suspect all of the other windowed color issues on Snow Leopard will be the same thing. I attached a patch for Globulation that clearly shows the issue to the SDL bug report: http://bugzilla.libsdl.org/show_bug.cgi?id=850 See ya! On Fri, Oct 16, 2009 at 7:34 AM, Sam Lantinga wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Okay, we're almost there!
Here is a full set of release packages for your testing goodness: http://www.libsdl.org/tmp/download-1.2.php Please thoroughly test this, and report bugs to bugzilla: http://bugzilla.libsdl.org/ Thanks to everybody who contributed feedback and patches for this release! -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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vmmenon
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Is the release happening today ?
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build fails with native_midi NoteRequest' undeclared error |
jm3
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on os x 10.6.1:
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SDL 1.2.14 PRE-RELEASE! |
anpa0508
Guest
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----- Följande är ett automatiskt svar
----- på ditt meddelande till ------ Start of attached email. Subject: Re: [SDL] SDL 1.2.14 PRE-RELEASE! ------ on os x 10.6.1: Code: ./configure && make ... gcc -D_GNU_SOURCE=1 -I/opt/local/include/SDL -D_GNU_SOURCE=1 -D_THREAD_SAFE -DCMD_MUSIC -DWAV_MUSIC -DMOD_MUSIC -I./mikmod -DMID_MUSIC -DUSE_TIMIDITY_MIDI -I./timidity -DUSE_NATIVE_MIDI -I./native_midi -c ./native_midi/native_midi_mac.c -fno-common -DPIC -o build/.libs/native_midi_mac.o ./native_midi/native_midi_mac.c:51: error: 'NoteRequest' undeclared here (not in a function) ./native_midi/native_midi_mac.c:79: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'gTunePlayer' ./native_midi/native_midi_mac.c: In function 'native_midi_loadsong': ./native_midi/native_midi_mac.c:134: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c:134: error: (Each undeclared identifier is reported only once ./native_midi/native_midi_mac.c:134: error: for each function it appears in.) ./native_midi/native_midi_mac.c:135: error: 'kTunePlayerComponentType' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'native_midi_loadsong_RW': ./native_midi/native_midi_mac.c:197: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c:198: error: 'kTunePlayerComponentType' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'native_midi_freesong': ./native_midi/native_midi_mac.c:239: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'native_midi_start': ./native_midi/native_midi_mac.c:251: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c:260: error: 'kTuneStartNow' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'native_midi_stop': ./native_midi/native_midi_mac.c:310: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'native_midi_active': ./native_midi/native_midi_mac.c:322: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c:324: error: 'TuneStatus' undeclared (first use in this function) ./native_midi/native_midi_mac.c:324: error: expected ';' before 'ts' ./native_midi/native_midi_mac.c:326: error: 'ts' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'native_midi_setvolume': ./native_midi/native_midi_mac.c:335: error: 'gTunePlayer' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'BuildTuneSequence': ./native_midi/native_midi_mac.c:432: error: 'kFirstDrumkit' undeclared (first use in this function) ./native_midi/native_midi_mac.c:434: error: 'kFirstGMInstrument' undeclared (first use in this function) ./native_midi/native_midi_mac.c:504: error: 'kControllerVolume' undeclared (first use in this function) ./native_midi/native_midi_mac.c:516: error: 'kControllerPan' undeclared (first use in this function) ./native_midi/native_midi_mac.c:567: error: 'kControllerPitchBend' undeclared (first use in this function) ./native_midi/native_midi_mac.c:618: error: 'kEndMarkerValue' undeclared (first use in this function) ./native_midi/native_midi_mac.c: In function 'BuildTuneHeader': ./native_midi/native_midi_mac.c:627: error: 'myNoteRequest' undeclared (first use in this function) ./native_midi/native_midi_mac.c:628: error: 'NoteAllocator' undeclared (first use in this function) ./native_midi/native_midi_mac.c:628: error: expected ';' before 'myNoteAllocator' ./native_midi/native_midi_mac.c:633: error: 'myNoteAllocator' undeclared (first use in this function) ./native_midi/native_midi_mac.c:638: error: 'kNoteAllocatorComponentType' undeclared (first use in this function) ./native_midi/native_midi_mac.c:661: error: 'kGeneralEventNoteRequest' undeclared (first use in this function) ./native_midi/native_midi_mac.c:662: error: expected expression before ')' token ./native_midi/native_midi_mac.c:688: error: 'kEndMarkerValue' undeclared (first use in this function) make: *** [build/native_midi_mac.lo] Error 1 _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org ------ End of attached email ------ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
anpa0508
Guest
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----- Följande är ett automatiskt svar
----- på ditt meddelande till ------ Start of attached email. Subject: Re: [SDL] SDL 1.2.14 PRE-RELEASE! ------ Is the release happening today ? _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org ------ End of attached email ------ _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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No, we're letting it bake for another day, since there were some
changes to the ALSA code today. On Sun, Oct 18, 2009 at 11:17 AM, vmmenon wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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This is already fixed, see the pre-release here:
http://www.libsdl.org/tmp/SDL_mixer/ On Sun, Oct 18, 2009 at 3:25 PM, jm3 wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC |
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SDL 1.2.14 PRE-RELEASE! |
Sam Lantinga
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Any more word on this? Good? Bad? Ugly?
This has been updated (and tested) with some ALSA fixes from yesterday, and if everything looks good, we'll release today! On Wed, Oct 7, 2009 at 1:19 AM, Sam Lantinga wrote:
-- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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SDL 1.2.14 PRE-RELEASE! |
scott mc
Guest
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On Mon, Oct 19, 2009 at 8:27 AM, Sam Lantinga wrote:
I can confirm that all of the new builds, build ok on Haiku. I didn't get time to test them all, but they are at least building ok. -scottmc _______________________________________________ SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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